I was playing "cowgirls and robbers" with my daughter a while back and a funny story ensued. Like any normal dad I decided to make it into a comic and voila!
The instant I got the idea (well, when we were done playing) I drew up a bunch of thumbnails while the gag was still fresh in my head.
Later that day I drew some larger roughs where I planned out the pacing of the shots and the layout of the pages.
With this medium (comic books/graphic novels), you can use the fact that you have to turn a page as a pacing device for the story. I first learned about this when reading
Adam Rex's post about his picture-book process. In fact, learning to use a new pacing device was one of the biggest motivating factors for this project. I wanted to tell a quick story in comic-book form to learn a little about pacing in this medium and how the panels and pages affect the storytelling. In short, I wanted to tell a story in a medium that was different than animation.
During the roughs, I realized I couldn't draw horses so I did some quick gestural sketches from photos found on Google.
I carefully measured the layout on newsprint. I drew this up slightly smaller than the final but the important part was the ratios of the boxes and how they fit into the larger rectangle of the page. It was also at this point that I planned out how much of the boxes would be taken up by the copy (text).
You can tell the narrative was a little different at this stage from the final comic. I needed a better way to end it than "oh well."
Pencil on bristol board working at 9"x13" on 11"x14" paper.
Lots of reference was used. I used photos of quarter horses, monument valley, girls barrel racing, and of course, the movie Stagecoach. (The vista, landscape panel is an amalgamation of shots from Stagecoach which occur right before and as the Indians attack.)
Inks in progress.
(Actually, I just traced the pencil with a pen. It's not exactly "inked." That's why I started working on those
Frazetta copies . . . to learn what inking actually means.)
Final inks scanned in. (Have you noticed the glaring typo yet?)
I changed the final panel to have a better "punch line."
I colored it in Gimp 2.8 over the course of two weeks one hour at a time, five days a week (basically my lunch breaks). I started by toning the whole image a yellowy-orange and on
Imran's advice, I set it all at sunset and I painted the second panel (the wide vista shot) first so that I could figure out my palette. Once that panel was done, I color picked from it for pretty much the rest of the comic. I learned a lot from Imran on this one as he walked me through painting the vista panel and then critiqued the whole comic at various stages along the way.
I even got them printed! (A bit more red than the original digital versions, but since it's all sunset, I didn't mind. And now I know how different a print can be from an RGB image.)
There you have it! The whole project from idea to finish took about a month of lunch breaks. It was a lot of fun and now I've been bitten. I want to make a whole comic book or graphic novel! It's a fun medium to work in and I know I've only barely tapped the surface of the many ways you can tell a story like this.